Adds an entity to scene with an initial position.
A handle to the new entity will be assigned to &out.
This function returns the new entity ID.
Example of usage:
// Adds a character and assign some custom data to it
ETHEntity @character;
AddEntity("knight.ent", pos, @character);
character.SetFloat("speed", 100.0f);
character.SetUInt("strength", 38);