| Title | Description |
|---|---|
| ETHEntity | Reference object that points to an entity in scene. An |
| ETHEntityArray | This object encapsulates an array of entity handles. The |
| ETHInput | Games may use |
| ETHPhysicsController | Provides direct access to the This... |
| ETHRevoluteJoint | Describes a Box2D-managed revolute joint. ... |
| collisionBox | Describes a three dimensional collision box with position and size properties. ... |
| matrix4x4 | Describes a 4x4 matrix. ... |
| vector2 | Describes two-component vector including operator overloads. ... |
| vector3 | Describes three-component vector including operator overloads. vector3 may also represent a color... |
| dateTime | This object saves system date and time automatically as soon as it is instantiated (its... |
| enmlEntity | Describes an enml-entity object. Check the ... |
| enmlFile | ENML is an human readable parsing language which is very similar to INI files. It separates its... |
| file | Object type that identifies a File stream and contains the information needed to control it,... |
| string | String objects are a special type of container, specifically designed to operate with sequences... |
| videoMode | Describes a video mode. ... |