Manipulation of scene states, properties and its entities.
| Title | Description |
|---|---|
| AddEntity | Adds an entity to scene with an initial The... |
| AddEntity | Adds an entity to scene with an initial A handle to the new entity... |
| AddEntity | Adds a new entity to scene with an initial |
| AddEntity | Adds an entity to scene.
|
| AddScaledEntity | Adds a new entity to scene with an initial |
| AddScaledEntity | Adds a new entity to scene with an initial |
| DeleteEntity | Deletes the |
| GetAllEntitiesInScene | Inserts to |
| GetBucket | Calculates and returns the bucket key where |
| GetEntitiesAroundBucket | Copies into |
| GetEntitiesAroundEntity | Copies into |
| GetEntitiesFromBucket | Fills the array with handles to entities from the bucket |
| GetEntityArray | Inserts into |
| GetNumEntities | Returns the number of entities in scene. ... |
| GetNumRenderedEntities | Returns the number of entities drawn on the last time the scene was rendered. If the... |
| GetSceneFileName | Returns the currently loaded scene file name. |
| GetVisibleEntities | Fills All entities... |
| IsDrawingBorderBuckets | Returns |
| LoadScene | Send a request to load a scene from the file named The new... |
| LoadScene | Send a request to load the scene and assigns an |
| LoadScene | Send a scene load request and assigns an |
| LoadScene | Send a scene load request and assigns... |
| SaveScene | Saves the current scene into a new scene file. All custom data stored in the entities (except... |
| SeekEntity | Returns a handle to the entity with the given Returns |
| SeekEntity | Returns a handle to the entity whose name equals |
| SetBorderBucketsDrawing | Toggles border bucket processing. More about border... |