Functions that manipulate global physics simulation properties.
| Title | Description |
|---|---|
| DisableContact | Disables collision solving for the current contact. This function can only be called inside the... |
| GetClosestContact | Casts a ray from |
| GetClosestContact | Casts a ray from |
| GetContactEntities | Copies into |
| GetCurrentPhysicsTimeStepMS | Returns the amount of milliseconds that are currently being used by the physics simulator frame... |
| GetFixedTimeStepValue | Returns the amount of seconds used by the physics simulator time step frame when the fixed time... |
| GetGravity | Returns the current gravity vector. The default gravity is |
| GetNumIterations | Copies into |
| GetTimeStepScale | Returns the current time step scale. Scaling the time step is useful to create slow motion... |
| IsFixedTimeStep | Returns |
| ResolveJoints | Scans all joint declarations in the entities in scene and connects all entities if their parts... |
| SetFixedTimeStep | Enables or disables fixed time stepping. By default, fixed time step is disabled in... |
| SetFixedTimeStepValue | Sets the fixed time step in seconds. The default value is |
| SetGravity | Sets a new gravity value for the current scene. The current gravity value is |
| SetNumIterations | Sets the number of velocity and position iterations of the simulator. The default velocity... |
| SetTimeStepScale | Sets the current time step scale. Scaling the time step is useful to create slow motion... |