Draw a non-entity sprite from a bitmap file.
Optionally, a custom color value may be used. The default color is white (0xFFFFFFFF), which conserves original bitmap colors.
Sample:
void onSceneUpdate()
{
DrawSprite("sprites/sprite.png", vector2(90.0f, 0.0f));
DrawSprite("sprites/other_sprite.png", vector2(20.0f, 30.0f), 0xFFFFFFFF, 90.0f);
}