Draws a sprite at position pos and with size dimensions. If size differs from the original sprite frame size, it will be stretched to fit the requested dimensions in pixels.
Optionally, a custom color value may be used. The default color is white (0xFFFFFFFF), which conserves original bitmap colors.
Sample:
void onSceneUpdate()
{
const uint WHITE = 0xFFFFFFFF;
// adjusts the original bitmap to a 100x20 pixels area
DrawShapedSprite("any_bitmap_file.png", vector2(0,0), vector2(100,20), WHITE);
}