Properties related to render modes and display options.
| Title | Description |
|---|---|
| UsePixelShaders | Enables or disables pixel shaders. ... |
| SetZBuffer | Toggles hardware depth sorting. ... |
| SetZAxisDirection | Sets Z-axis direction to the current scene. More about z-axis... |
| SetPositionRoundUp | Toggles the position roundup for sprites. When enabled, the engine will render sprites using... |
| SetParallaxOrigin | Sets the parallax origin spot for the scene. The default value is |
| SetParallaxIntensity | Changes parallax intensity value. The default parallax intensity is the one set in the Scene... |
| SetCameraPos | Sets the camera position. The camera movement can be used to scroll game... |
| SetBackgroundColor | Sets the background color. The background color is used to fill the entire back-buffer at the... |
| SetAmbientLight | Sets the ambient light color. |
| GetZBuffer | Returns |
| GetZAxisDirection | Returns the current scene Z-axis direction vector. More about Z-axis... |
| GetWorldSpaceCursorPos2 | Returns the current cursor position in world space (considering the camera... |
| GetPositionRoundUp | Returns |
| GetCameraPos | Returns the camera position. Camera movement is used to scroll the scene. ... |
| GetBackgroundColor | Returns the current background color in a 32-bit pixel format (e.g. |
| GetAmbientLight | Gets the ambient light. |
| GenerateLightmaps | Recalculates scene static lightmaps (more about how static lights... |
| EnableRealTimeShadows | Toggles real-time shadow rendering.
|
| EnableLightmaps | Toggles pre-rendered lightmaps. It is recommended to leave it enabled for faster static light... |
| AddToCameraPos | Scrolls the scene by adding the |
| AddLight | Adds an odd dynamic light to the scene. To keep the light on it must be added at every... |