| Title | Description |
|---|---|
| AddEntity | Adds a new entity to scene with an initial |
| AddScaledEntity | Adds a new entity to scene with an initial |
| AddScaledEntity | Adds a new entity to scene with an initial |
| AddEntity | Adds an entity to scene with an initial The... |
| AddEntity | Adds an entity to scene with an initial A handle to the new entity... |
| AddEntity | Adds an entity to scene.
|
| AddLight | Adds an odd dynamic light to the scene. To keep the light on it must be added at every... |
| rotateX | Builds a matrix that rotates around the x-axis. ... |
| rotateY | Builds a matrix that rotates around the y-axis. ... |
| rotateZ | Builds a matrix that rotates around the z-axis. ... |
| scale | Builds a matrix that scales along the x-axis, the y-axis, and the z-axis. ... |
| translate | Builds a translation matrix. ... |
| GetBucket | Calculates and returns the bucket key where |
| GetClosestContact | Casts a ray from |
| GetClosestContact | Casts a ray from |
| SetParallaxIntensity | Changes parallax intensity value. The default parallax intensity is the one set in the Scene... |
| Exit | Closes the game window. Warning This... |
| ComputeCarretPosition | Computes and returns the carret 2D coordinates based on the... |
| ComputeTextBoxSize | Computes and returns the text bounding box size. const string text = "the quick brown... |
| ARGB | Converts |
| degreeToRadian | Converts degrees to radians. ... |
| radianToDegre | Converts radians to degrees. ... |
| GetEntitiesAroundBucket | Copies into |
| GetContactEntities | Copies into |
| GetNumIterations | Copies into |
| GetEntitiesAroundEntity | Copies into |
| SetSharedData | Creates or changes a shared data value named |
| SetupSpriteRects | Cuts the sprite into a custom number of |
| RemoveSharedData | Deletes a shared data entry named |
| DeleteEntity | Deletes the |
| DisableContact | Disables collision solving for the current contact. This function can only be called inside the... |
| DrawSprite | Draw a non-entity sprite from a bitmap file. Optionally, a custom color value may be... |
| DrawText | Draw text strings to screen. This function supports bitmap fonts exported by the AngelCode's... |
| DrawLine | Draws a line connecting |
| DrawRectangle | Draws a rectangle at position |
| DrawShapedSprite | Draws a sprite at position |
| DrawFadingText | Draws a temporary fading text string that will last |
| SetFixedTimeStep | Enables or disables fixed time stepping. By default, fixed time step is disabled in... |
| UsePixelShaders | Enables or disables pixel shaders. ... |
| EnableQuitKeys | Enables or disables the window quit shortcuts (the |
| GetEntitiesFromBucket | Fills the array with handles to entities from the bucket |
| GetVisibleEntities | Fills All entities... |
| ForwardCommand | Forwards a custom command line that can be captured by Android Java side or iOS Objective-C... |
| randF | Generates and returns a random floating point value between |
| randF | Generates and returns a random floating point value between |
| rand | Generates and returns a random number between |
| rand | Generates and returns a random number between |
| GetAmbientLight | Gets the ambient light. |
| HideCursor | Hides or shows the default mouse cursor on desktop environments. ... |
| PlayParticleEffect | Inserts a temporary particle effect the the sprite layer. This function loads a... |
| GetEntityArray | Inserts into |
| GetAllEntitiesInScene | Inserts to |
| LoadSprite | Load sprite bitmaps into video memory which can be used to draw in-game menus and such items.... |
| LoadMusic | Loads a music sample for playback, usually through streaming. Long ambient sound effects should... |
| LoadSoundEffect | Loads a sound effect sample. Unlike |
| parseFloat | Parses a Sample: string str =... |
| parseInt | Parses a Sample: string... |
| parseUInt | Parses a |
| PauseSample | Pauses a sample playback. if (DoPauseGameStuff())
{
... |
| PlaySample | Plays a preloaded audio sample. Example: void onSceneCreated()
{
... |
Prints a |
|
Prints an |
|
Prints an |
|
Prints to the console window. ... |
|
| GenerateLightmaps | Recalculates scene static lightmaps (more about how static lights... |
| ReleaseResources | Release all graphic and buffered audio resources loaded so far. ... |
| SetWindowProperties | Resets window properties. SetWindowProperties("My Game", 1280, 720, true, true,... |
| GetArgv | Retrieves an application argument sent by the user usually through command... |
| GetArgc | Retrieves the application argument count. ... |
| ArePersistentResourcesEnabled | Returns |
| Windowed | Returns |
| IsDrawingBorderBuckets | Returns |
| FileExists | Returns if... |
| FileInPackageExists | Returns if... |
| IsFixedTimeStep | Returns |
| SampleExists | Returns |
| GetZBuffer | Returns |
| GetPositionRoundUp | Returns |
| IsSamplePlaying | Returns if... |
| SharedDataExists | Returns ... |
| IsSharedDataConstant | Returns |
| SeekEntity | Returns a handle to the entity whose name equals |
| SeekEntity | Returns a handle to the entity with the given Returns |
| GetInputHandle | Returns a pointer to a valid ETHInput@ input =... |
| GetAbsolutePath | Returns the absolute path of string str =... |
| GetLastFrameElapsedTime | Returns the amount of milliseconds elapsed during the latest game frame. ... |
| GetCurrentPhysicsTimeStepMS | Returns the amount of milliseconds that are currently being used by the physics simulator frame... |
| GetFixedTimeStepValue | Returns the amount of seconds used by the physics simulator time step frame when the fixed time... |
| UnitsPerSecond | Returns the approximate distance that an object should move during the current frame to keep a... |
| GetCameraPos | Returns the camera position. Camera movement is used to scroll the scene. ... |
| GetScreenSize | Returns the current back-buffer size where |
| GetBackgroundColor | Returns the current background color in a 32-bit pixel format (e.g. |
| GetWorldSpaceCursorPos2 | Returns the current cursor position in world space (considering the camera... |
| GetTimeF | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
| GetTime | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
| GetFPSRate | Returns the current FPS rate. ... |
| GetScale | Returns the current global scale factor. The default value is |
| GetGravity | Returns the current gravity vector. The default gravity is |
| GetZAxisDirection | Returns the current scene Z-axis direction vector. More about Z-axis... |
| GetTimeStepScale | Returns the current time step scale. Scaling the time step is useful to create slow motion... |