| Title | Description |
|---|---|
| LoadMusic | Loads a music sample for playback, usually through streaming. Long ambient sound effects should... |
| rotateY | Builds a matrix that rotates around the y-axis. ... |
| translate | Builds a translation matrix. ... |
| AddEntity | Adds an entity to scene with an initial The... |
| AddEntity | Adds an entity to scene with an initial A handle to the new entity... |
| AddEntity | Adds a new entity to scene with an initial |
| AddEntity | Adds an entity to scene.
|
| AddLight | Adds an odd dynamic light to the scene. To keep the light on it must be added at every... |
| AddScaledEntity | Adds a new entity to scene with an initial |
| AddScaledEntity | Adds a new entity to scene with an initial |
| AddToCameraPos | Scrolls the scene by adding the |
| ArePersistentResourcesEnabled | Returns |
| ARGB | Converts |
| ComputeCarretPosition | Computes and returns the carret 2D coordinates based on the... |
| ComputeTextBoxSize | Computes and returns the text bounding box size. const string text = "the quick brown... |
| degreeToRadian | Converts degrees to radians. ... |
| DeleteEntity | Deletes the |
| DisableContact | Disables collision solving for the current contact. This function can only be called inside the... |
| distance | Returns the distance between |
| distance | Returns the distance between |
| DrawFadingText | Draws a temporary fading text string that will last |
| DrawLine | Draws a line connecting |
| DrawRectangle | Draws a rectangle at position |
| DrawShapedSprite | Draws a sprite at position |
| DrawSprite | Draw a non-entity sprite from a bitmap file. Optionally, a custom color value may be... |
| DrawText | Draw text strings to screen. This function supports bitmap fonts exported by the AngelCode's... |
| EnableLightmaps | Toggles pre-rendered lightmaps. It is recommended to leave it enabled for faster static light... |
| EnablePreLoadedLightmapsFromFile | Toggles pre rendered lightmaps. If the scene has pre rendered lightmaps, the engine will... |
| EnableQuitKeys | Enables or disables the window quit shortcuts (the |
| EnableRealTimeShadows | Toggles real-time shadow rendering.
|
| Exit | Closes the game window. Warning This... |
| FileExists | Returns if... |
| FileInPackageExists | Returns if... |
| ForwardCommand | Forwards a custom command line that can be captured by Android Java side or iOS Objective-C... |
| GenerateLightmaps | Recalculates scene static lightmaps (more about how static lights... |
| GetAbsolutePath | Returns the absolute path of string str =... |
| GetAllEntitiesInScene | Inserts to |
| GetAmbientLight | Gets the ambient light. |
| GetArgc | Retrieves the application argument count. ... |
| GetArgv | Retrieves an application argument sent by the user usually through command... |
| GetBackgroundColor | Returns the current background color in a 32-bit pixel format (e.g. |
| GetBucket | Calculates and returns the bucket key where |
| GetCameraPos | Returns the camera position. Camera movement is used to scroll the scene. ... |
| GetClosestContact | Casts a ray from |
| GetClosestContact | Casts a ray from |
| GetContactEntities | Copies into |
| GetCurrentPhysicsTimeStepMS | Returns the amount of milliseconds that are currently being used by the physics simulator frame... |
| GetEntitiesAroundBucket | Copies into |
| GetEntitiesAroundEntity | Copies into |
| GetEntitiesFromBucket | Fills the array with handles to entities from the bucket |
| GetEntityArray | Inserts into |
| GetExternalStorageDirectory | Returns the full path to the directory where the game should store files that can be shared among... |
| GetFixedTimeStepValue | Returns the amount of seconds used by the physics simulator time step frame when the fixed time... |
| GetFPSRate | Returns the current FPS rate. ... |
| GetGlobalExternalStorageDirectory | Returns the full path to the directory where the game should store files such as player... |
| GetGlobalVolume | Returns the global volume.
|
| GetGravity | Returns the current gravity vector. The default gravity is |
| GetInputHandle | Returns a pointer to a valid ETHInput@ input =... |
| GetLastFrameElapsedTime | Returns the amount of milliseconds elapsed during the latest game frame. ... |
| GetNumEntities | Returns the number of entities in scene. ... |
| GetNumIterations | Copies into |
| GetNumRenderedEntities | Returns the number of entities drawn on the last time the scene was rendered. If the... |
| GetPositionRoundUp | Returns |
| GetResourceDirectory | Returns the full path to the directory where the game is getting its resources from (with a slash... |
| GetScale | Returns the current global scale factor. The default value is |
| GetSceneFileName | Returns the currently loaded scene file name. |
| GetScreenSize | Returns the current back-buffer size where |
| GetSharedData | Returns the value of the shared data named |
| GetSpriteFrameSize | Returns the sprite current frame size. Sample: void onSceneLoaded()
{
//... |
| GetSpriteSize | Returns the sprite bitmap actual size in pixels. Sample: void... |
| GetStringFromFile | Returns the entire content from a file as a string. If it fails, an empty string is... |
| GetStringFromFileInPackage | Returns the entire content from a file as a string. This function looks for the file in the game... |
| GetSystemScreenSize | Returns the system's screen size (if the application is running on windowed mode, the system... |
| GetTime | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
| GetTimeF | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
| GetTimeStepScale | Returns the current time step scale. Scaling the time step is useful to create slow motion... |
| GetVideoMode | Returns the supported video mode The snippet above lists all supported... |
| GetVideoModeCount | Returns the number of supported video modes. The snippet above lists all supported video... |
| GetVisibleEntities | Fills All entities... |
| GetWorldSpaceCursorPos2 | Returns the current cursor position in world space (considering the camera... |
| GetZAxisDirection | Returns the current scene Z-axis direction vector. More about Z-axis... |
| GetZBuffer | Returns |
| HideCursor | Hides or shows the default mouse cursor on desktop environments. ... |
| IsDrawingBorderBuckets | Returns |
| IsFixedTimeStep | Returns |
| IsPixelShaderSupported | Returns true if the GPU supports the required pixel shader model. ... |
| IsSamplePlaying | Returns if... |
| IsSharedDataConstant | Returns |
| length | Returns the vector length. ... |
| length | Returns the vector length. ... |
| LoadScene | Send a request to load a scene from the file named The new... |
| LoadScene | Send a request to load the scene and assigns an |
| LoadScene | Send a scene load request and assigns an |
| LoadScene | Send a scene load request and assigns... |
| LoadSoundEffect | Loads a sound effect sample. Unlike |
| LoadSprite | Load sprite bitmaps into video memory which can be used to draw in-game menus and such items.... |
| LoopSample | Toggles the sound or music looping. void onSceneCreated()
{
... |
| multiply | Returns the product of matrices |
| multiply | Returns the product of vector |
| multiply | Returns the product of vector |